I did some further research about of machinima and have found a diversified genre. Furthermore I have found a nice advertising example with complete information about how this video has been made and furthermore some sources and video sharing sites.
The machinima genre does differ by the available forms of media as described at the already mentioned wikipedia machinima article. At first there are all kind of electronic games, primarily mmorg and video games. A video sharing site for this kind of genre is machinima.com. It is a typical video sharing site with a lot of short videos. Nice to view are the featured videos, where my favorite has been the Dude series. Further video sharing site for videos made within games are Gamerz Theatre and sims99.com.
Different to videos with game scenes are the videos made within virtual worlds. A video sharing site dedicated to virtual reality worlds is Koinup. It is a place to share avatars and other created virtual reality items. By the media tab at the menu one reaches the machinima genre. A recommendable artist is Giu. Some further virtual reality videos are available again by a second life channel at machinima.com.
As a third kind of genre one may describe the use of special software independly from third party media as described above. This kind of software enables to easily create videos without programing skills. Related software is mentioned at the wikipedia machinima article.
The latter is the way Volvo has created a video to promote the V50. At the Game On Project homepage there is the award winning video available. Furthermore the whole production process is described, which makes it a nice case study.
Here are some further sources. A community of interest to promote the machinima genre is Celebrating Machinima. The site has a forum and does enable video uploads. Machinima 101 is another forum. At Second Life there is a particular page for information on how to create Machinima at the Creation Portal. Last but not least there is a machinima channel at Twitter.
Personally I am something fascinated by the idea to make a movie within a virtual reality world by playing real world and to start a virtual film production and studio. You may contact, if you feel the same by the contact at the bottom at the left.
Wednesday, November 05, 2008
Machinima Sources and Videos
Tuesday, November 04, 2008
Some amazing eMedia Trends
At the end of very month I do some basic research for the update of FOLDEN.INFO and I have found some really interesting articles and trends, that are most related to the topics here at emediablogger. This concerns interactive video and is even related to the former post about machinima, interactive films made within virtual reality or games.
At the first article there is an expert opinion that there is not only a shift toward video consumption at the internet, but that there is evolving a new kind of media format. This new format is described as storytelling by video. Whereas there is no example mentioned, I do think about the latest movements of converging various forms of internet media into new kinds of services. Exemplary I do think about interactive video services like the new YouTube feature to link videos or Seesmic, which is for video conversations enabled by follower functions that are usually available at microblogging services. Last but not least there are the live video services, that are beloved here. You will find this statement at the end of the following article.
Online Video Market Evolves, Begins Morphing Into New 'Storytelling' Device
The second case, that is related to new narrative forms of video, are alternative reality games. At these kind of games there is a given and designed playground with a story and some characters. But the story and the game evolves by the engagement of users, who are solving tasks and contribute to the story. This happens as well in the real world as online by using all means that seem to be suitable. At the article especially the usage of internet video is mentioned and the possibilities for marketing. Here is a wikipedia definition of alternate reality games.
Industry Watch: Games Break Loose
Last but not least two articles about an interactive tv advertising pilot project and the emerging social media space.
MPG, Navic Test Interactive Ads (TV)
Social media goes global
Of course there have been more noteworthy occurrences. If you like to have a look at my review of latest internet marketing and emedia trends, you may visit the monthly internet trend coverage at FOLDEN.INFO. To stay connected and to be informed about updates you may either subscribe to the full text newsletter or to the newsfeed, which links to the newsletter contains parts of it.